Day 2 - Exhaustion and mistakes.
My sister stayed over late last night and my niece is staying through the holiday. The latter took up my morning and by the time I got to working on the project, I already felt I needed a nap.
I spent too much time on the lighting effects, but finally got to a point I am somewhat satisfied with. I figured out how to animate the lighting so that I have a serviceable flickering candle effect. I also have a film grain effect. Given the setting and inspiration, my thinking is that a black and white "B" movie feel may be a great direction to go. I decided against the overly serious theme and have chosen to not be married to my original story idea. I just can't do it justice with the time that I have to complete this project. I think there's a great story to be told there, but I also have had too many good ideas that would make its presentation even better and those ideas will take much more time than I have available to me.
An added benefit to choosing to go (mostly) with a black and white presentation is that the limitation of the color palette makes decisions that much easier with the pixel art. I am not a "professional" pixel artist. A professional would make a tile set and a sprite sheet. I don't like producing art assets that are obviously reusable assets. As such, in my dazed, not-enough-sleep-having stupor, I spent entirely too much time on this wood flooring and, even though I tried to be mindful of not avoiding the edges of each board with the "grain", I can already tell I could have done a much better job on it. That would take much more time. There's definitely something to be said for tiles.
I *want* to create individual rooms for each of the characters. I am definitely not going to have the time to do that. I also don't like the size of the room at the moment. I wanted there to be enough floor space for something I want to implement, but it may be just a tad too much of it. Stone walling? Can I do it without getting too invested in the details? I'm also not happy with the bed. "Good enough." Just let it be.
There's still so much to do and I can feel the clock running out already. I may not stress over much tonight so... passively working on the walls seems like the best bet. I still need to make custom assets for the nuns and the main character and then I think I will start trying to put a story together.
I'm going to make a legit effort to get at least eight hours of sleep tonight. Nine would be preferable because that's honestly how much I need to not wake up feeling tired.
The Postulant of Erostay Abbey
For Scream Jam 2019
Status | In development |
Author | hannahdreams |
Genre | Interactive Fiction |
Tags | Horror |
More posts
- Day 5 (6?) - Complications.Oct 16, 2019
- Day 1 - Scramble and wireOct 11, 2019
- Day 0 - the pregameOct 10, 2019
Leave a comment
Log in with itch.io to leave a comment.